Edqart

Live Edqart

EdQart is India’s go-to platform for education “The platform for smart choices — everything and anything related to education”. This tech-enabled platform will empower Schools, Parents, and Vendors to interact and transact seamlessly.

EdQart helps discover and pick the right school, buy School specific Merchandise, and also offers services like Counselling and Recruitment.

Main Banner

Problem Statement

A parent

Can buy school specific merchandise product for their kids online, they can track the order and exchange easily.

For Schools

We help the schools improve their digital presence and generate leads for admissions. Schools can leverage our recruitment and procurement services.

For Eco -Partners -Partner (Vendor)

Can signup form online application with simple steps and add their product and showcase the product and make the business easily.

The Process

Design Thinking.png

Discovery

1.Stakeholder Workshop



Stakeholder Workshop
Stakeholder Workshop


Visual Story

visual story
A Quick Sketch visual story


Define

1. Persona Creation



Priya as a User She is a working mom who is balancing her career with raising a family. She’s an educated on-the-go woman who uses online resources for just about everyday aspect of her life from cooking, shopping, to parenting.

Story Map

Mapping the story

2.User Story


Priya is a software employee who recently relocated to Bangalore. She has 2 kids, Ritvik (8yrs) 4th standard, Aadya(5yrs) 1st standard. She got her kids admission through Edvantagepoint (product of Edqart) so her XYZ school tied-up with Edqart Merchandise services. Through the Edqart app, she is able to buy school products online. So she wants to buy a uniform for her newly joined kid. While she is traveling to her office in a cab she opens the Edqart website on a mobile browser.


She further explores the website and logs-in, as a first-time user she need not to signup with her details, since her mobile number already exists in the Edqart database, as during the admission she registered with Edqart service. Further, she needs to enter her mobile number and OTP and logs-in into the application. She can see XYZ school products and details. Thereafter she selects to see the Merchandise school’s specific products, she selects school uniform and checks sizes, price and adds to the cart. And to the same cart, she adds school bundle packages specific to class( Text and notebooks ) and some other stationery items. She proceeds with the payment. She receives the confirmation on her mobile. The product gets delivered to her doorstep within 2–3 days. Unfortunately, there is an issue with the product size so she raises an exchange request to replace the product and reorders with the new size. Then she receives the right product within 1–2 days, delivered by the representative.



Story Map

Story Map
Mapping the story


3. Journey Map


After defining the “bigger picture”, created a user flow for each of the personas to make this experience more specific to each of their goals. The point of this was to define the intended steps that each user might take through various pages and actions on the website in order to complete their goal. The first user persona I addressed in my user flows was Priya (Parent). Priya’s Journey (illustrated below) explores the website” EdQart“ and registers with the site.


She further explores the website and logs-in, as a first-time user she need not to signup with her details, since her mobile number already exists in the Edqart database, as during the admission she registered with Edqart service. Further, she needs to enter her mobile number and OTP and logs-in into the application. She can see XYZ school products and details. Thereafter she selects to see the Merchandise school’s specific products, she selects school uniform and checks sizes, price and adds to the cart. And to the same cart, she adds school bundle packages specific to class( Text and notebooks ) and some other stationery items. She proceeds with the payment. She receives the confirmation on her mobile. The product gets delivered to her doorstep within 2–3 days. Unfortunately, there is an issue with the product size so she raises an exchange request to replace the product and reorders with the new size. Then she receives the right product within 1–2 days, delivered by the representative.



JourneyMap
Stakeholder Workshop


Information Architecture (IA)



Stakeholder Workshop
Stakeholder Workshop


System Map


To give me a comprehensive overview of how a user might navigate through the website, I created a system map. The main goal of this was to gain a better understanding of the functionality and the breadth of the experience that the application should be providing users. I also used this to explore the different ways the website and physical store could be connected.



Edqart System Map

Ideate

Low fidelity wireframes



Low fidelity wireframes

SLow fidelity wireframes

Ideate

Prototype



Edqart Prototype

Design

Style Guide



Edqart Style Guide

Design

Visual Designs



Screenshot of the Edqart
High fidelity wireframes Desktop


Screenshot of the HSL.fi homepage
Mobile Version


Screenshot of the HSL.fi homepage
Mobile Version


Responsive Design
Responsive Design & Browser Compatibility


Responsive Design


Bundles Products

Bundles Products Booking Flow


UX Takeaways

Live Edqart

I really enjoyed the chance to work on the Edqart with such a truly amazing team! I learned a lot about both the new Business strategies new learnings and e-commerce UX.

Dare to experiment — Doing so in a real project single-handedly might sound scary, but fortune favors the brave!

EdQart — Hassel-Free-Delivery

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Let’s connect!

Get in touch via email or LinkedIn, and let’s discuss how I can help you.